Am I able to sell my humble bundle game maker pro. How can I make text gradually. Them modify CREATE vars to edit the text, scalesize, hold time, fade. Mar 20, 2012 One of the equations that I used in Hindsight that really made the game work. Text to fade in and then out as. Game Maker Scripts: Fading In and Out. • • • • Community ▼ • • • • • • • • • • • • Resources ▼ • • • • • • • • Other ▼ • • • • • • is software designed to make developing games easy and fun. It features a unique 'Drag-and-Drop' system which allows non-programmers to make simple games. Additionally, experienced coders can take advantage of its built in scripting language, 'GML' to design and create fully-featured, professional grade games. Content that does not follow the is subject to deletion, so please become familiar with them. In a lot of RPGs, when you speak to an NPC or read a sign or anything like that, a textbox will pop up and text will gradually begin to appear. How can I achieve this effect using a script that says this: draw_sprite(sprTextbox,0,0,0); draw_text_ext_color(14,14,+string(text),30,422,c_white,c_white,c_white,c_white,1); The script's name is 'draw_textbox' The text variable in the draw text code refers to a variable I've put in the creation code of a few individual objects, so say I have three signposts. One with a text variable that says 'Hi,' the second one has a text variable that says 'Bye,' and a third with a text variable that says '????' SprTextbox is just a sprite I made for an okay looking textbox that appears in the top left corner of the screen. For scaling/fading text I use objects and states. I create the object then change the objects default 'text' variable to what I need. State1 inits vars. State2 scales test in. State3 holds the text in place. State4 fades the alpha of the text then destroys the object when the fade ends. You cant do that in a script since you need prev info to create effects. I create the text object them modify CREATE vars to edit the text, scalesize, hold time, fade time, colors, etc. And it kills itself after the fact so in practice using an object is super simple. Text Fade In And OutThis is fairly straight forward, but you DO need the Standard Edition or higher for it. So please be aware of that. Create a new object, call it effFadeToBlack. I use a lot of objects as effects, so name them like this. It is basically a 'spawn and forget effect'. Comes in very handy and works with a lot of things due to the awesome modular approach of Game Maker. Borland delphi 2005 download completo.
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